o.normalDir = normalize(_World2Object[0].xyz*v.normal.x+_World2Object[1].xyz*v.normal.y+_World2Object[2].xyz*v.normal.z); v.vertex.xyz += ((tex2Dlod(_displacement ...
Abstract: We introduce the first method for generating Vector Displacement Maps (VDMs): parameterized, detailed geometric stamps commonly used in 3D modeling. Given a single input image, our method ...