This project explores 3 different methods of data serialization (Saving) in Unity: binary serialization, PlayerPrefs and JSON serialization. I based this project on the Unity Serialization Live Cast ...
"Serializing (Saving) and Deserializing (Loading) is performant, secure, and an industry standard." - Jonathan Weinberger, from GameDevHQ. In this project, I will watch GameDevHQ's tutorial video to ...
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