Seamlessly integrate the blazing-fast, software-agnostic Finite State Machine system into your Unity projects. Designed for flexibility. Built for robustness. Ready for anything. FSM_API is a modular, ...
ゲームの進行を管理する上で便利なStateMachineですが、Unityでのイケてる実装方法を探した所、良さげなのを見つけました。 ・Inspectore表示用のcurrentStateフィールドを生成する。 ・状態遷移時は遷移用のメソッドを作成して、本来の変数fsmの更新とcurrentStateに ...
The textbook state machine implementation, and by extension other C# state machine libraries, have a tendency towards complicated configuration or excessive boilerplate. StateMachines are incredibly ...