// Multiply the position by the matrix. gl_Position = u_matrix * a_position; // Pass the texcoord to the fragment shader. for most samples webgl-utils only provides shader compiling/linking and canvas ...
I would like to be able to run models directly on WebGL textures as input. Right now, the only possibility is to first render such a WebGL texture to bitmap, then copying it to a Float32Array which ...
Thank you for completing the survey! My previous article, Depth Camera Capture in HTML5, introduced a web application API to capture and manipulate depth stream data from cameras like the Intel® ...