2013年3月29日,アメリカのサンフランシスコで開催されたGame Developers Conference 2013で,「Ten Principles for Good Level Design(いいレベルデザインの10原則)」という講演が,「HITMAN ABSOLUTION」(PC/ PS3/ Xbox 360)のレベルデザインを担当したDan Taylor氏によって行われた。
If you think Hitman: Absolution is a stealth-'em-up game, you’d be…not quite right. At its heart, Hitman: Absolution is a puzzle game, one that involves setting up multiple sequences of events with ...
The good, the bad, and the ugly of IO Interactive's 'Hitman: Absolution.' Hitman: Absolution is one of those games that manages to be beautiful and ugly all at the same time. Stealth assassination ...
Hitman Absolution is a fascinating case of an error of judgment costing a game its heart. For Absolution, that mistake was placing a focus on a story that didn't need ...
A lot has happened between the release of Hitman: Blood Money and Hitman: Absolution. Numerous stealth series have died and been reborn. The third person action-adventure spectacle has reached a peak ...
Stace Harman accompanies Agent 47 on his journey of personal torment and professional betrayal to find out what new tricks the old dog has up his impeccably tailored sleeve. Hitman: Absolution marks ...
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