A typical VR project is an iterative combination of code and assets. Usually there’s a period of preproduction to concept interactivity and assets (via sketches). However, once production begins, you ...
The tutorial series introduces VR development in Unity. It covers topics like object grabbing, physics, locomotion systems, collider components, object interaction using rays, handling UI elements, ...
This week Adobe revealed its new Substance 3D software suite which is designed to give creative professionals a comprehensive set of tools for modeling, texturing, and lighting 3D objects and scenes.
Welcome to the VR Roll-a-Ball project! This is a virtual reality adaptation of the classic Unity "Roll-a-Ball" tutorial. The game challenges you to navigate a virtual ball through a maze-like ...