According to the documentation the Visual Effect Graph enables you to author visual effects using Node-based visual logic. This repository provides examples for some specific cases in VFX Graph such ...
Modifying Unity's Universal Rendering Pipeline (URP) for creating custom passes for neural rendering Implementing and running neural network (NN) inference using Sentis Applying neural rendering based ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...
Unity 6.1, set for release in April 2025, introduces Deferred+ rendering, Variable Rate Shading, and enhanced DirectX 12 ray tracing. Unity Technologies is gearing up to release Unity 6.1, the latest ...
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