Batch assign textures to materials based on full or partial name matching Switch between metallic or standard shader Functionality for assigning normalmaps based on _normal suffix Functionality for ...
In the previous article, I explained how to bake textures for an object with a single texture. This time, I’ll guide you through the process for objects with multiple textures!
This project that goes over aspects of adding on model textures on GameObjects to create a flushed out enviroment and a designed character instead of a repersintive character as the GameObject. With ...
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