Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in a ...
TL;DR: As predicted, Unity has changed course on its Unity Runtime Fee after severe backlash from the community and weeks of bad press. It reformulated the maligned monetization plan in a way that ...
The moment is finally here. After promising a windback of their unpopular planned fee restructuring back on September 18 here, and co-founder David Helgason promising as much in his “We fucked up” ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
Unity Backtracks, Nixes Game Install Runtime Fees for Personal Plans For those on Unity Pro and Unity Enterprise, the runtime fee will only kick in with the next long-term support (LTS) version of ...
Unity has finally backtracked some of the policies related it the Unity Runtime Fee announced last week following a wave of backlash from game developers. While the Runtime Fee isn’t completely going ...
Unity has done a 180 on a controversial new pricing scheme that users of its cross-platform game engine almost unanimously disparaged. A new pricing policy is still incoming, but it’s far less fraught ...
Unity’s (U) latest earnings report is out, providing a breakdown of the company’s financial performance over the past few months. It also touches on one of the most controversial decisions in Unity’s ...
Exactly one year ago, Unity announced runtime fee pricing for its popular cross-platform game engine, which caused developers around the world to berate the company online. Unity made some changes in ...
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