In each division I've written a summary of the code eco-system and setup guide for newbies; then a series of subsections with code demonstrations of techniques with an associated code folder provided ...
A Graphics Engine that I made in Python using OpenGL. I have since mainly abandoned this project, and recently I have revisited making an engine from scratch, but this time in C++, as it is much more ...
Graphics programming can be tedious. Linking against large 3-D libraties increases compilation time. Because a lot of fine tuning is often necessary for everything to look perfect, stretches of minor ...