Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine learning. It is based on the paper "Learning an inverse rig ...
This video tutorial demonstrates how artists can transfer Maya animations to the game engine in real time thanks to the Live Link plugin! In nuce: A video tutorial has been published on the YouTube ...
In this short tutorial I am gonna tell you how to export animation from one file to another in Maya. In a scenario where you have some animation done for one character and want that same animation in ...
Hi all , welcome to the exciting world of animation . The purpose of this tutorial is to not to go into details of how to create animation, rather it is about a simple utility in Maya to convert your ...