The goal of JOML [ʤˈɒml̩] is to provide easy-to-use, feature-rich and efficient linear algebra operations, needed by any 3D application. At the same time, JOML tries to pose the lowest possible ...
A forward renderer using node hierarchy to render meshes. Limits number of passes in order to reach high fps in 4-8K resolution and on mobile devices. The renderer is written in pure Java and uses ...
If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
Abstract: Released by Sun Microsystems in 2003, Java binding for OpenGL (JOGL; https://jogl.dev.java.net) provides students, scientists, and engineers with a new development environment for studying ...
Book Abstract: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer ...