The Global Game-Based Learning Market was US$19.32 billion in 2023 and is expected to the reach US$75.26 billion by 2032 with CAGR of 16.31% from the year 2024 to 2032. This rapid growth can be ...
Dublin, Sept. 08, 2025 (GLOBE NEWSWIRE) -- The "Game-based Learning - Company Evaluation Report, 2025" report has been added to ResearchAndMarkets.com's offering. The Game-based Learning Companies ...
This MOOC titled “Use of Game-Based Learning in Classroom Environment” aims to empower primary school educators with 21st-century teaching methodologies, focusing on game-based learning (GBL). It ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
If you want to improve your aerobic capacity, play full-court basketball, not softball. To improve your analytical skills, learn to play chess or bridge, not Chutes and Ladders. If you really want to ...
As the push for holistic education grows stronger, many educators and innovators are looking beyond textbooks and lectures to address the emotional and social needs of students. Game-based learning, ...
As technology continues to evolve at record-breaking speeds, it’s getting harder for students to keep up with the digital skills required in today’s job market. Despite using digital tools daily, many ...