Unified.UniversalBlur.Runtime.UniversalBlurPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) (at Assets ...
This Plugin builds on "3D Gaussian Splatting for Real-Time Radiance Field Rendering" and https://github.com/aras-p/UnityGaussianSplatting/ modified to specifically ...
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