Terraria developer Re-Logic makes a show of support for open source engines Godot and FNA in response to the recent Unity runtime fee announcement. The team behind Terraria, one of the biggest and ...
Unity's decision to start charging fees each time a title using its game engine is installed was understandably met with furor and talks of class action lawsuits. In response to the bomb Unity dropped ...
Unity might be facing the ire that comes with a near-universal condemnation of a new policy change, but at least things are looking up for two open-source game engines. On Tuesday, the developers of ...
Re-Logic, the indie game developer and publisher behind the 2D sandbox title Terraria, has condemned the newly announced Unity Runtime Fee, and has announced that it is donating a substantial sum of ...
A year ago, Unity Technologies created a huge problem for itself and the developers who use its game engine: It introduced a near-universally hated new fee tied to a developer’s game installs. While ...
It's pretty simple on paper. From January 1 2024 any game that is using the Unity Engine will be paying a fee to Unity for every install on a new device. There’s a complex system of tiers and ways to ...
Attempting to walk back controversial changes made to its fee structure, Unity clarified new runtime fees for titles using the popular game engine. The changes to the Unity Runtime Fee come on the ...
Unity, the game engine used in popular titles like Cuphead, Fall Guys, and Among Us, has apologized for the “confusion and angst” caused by a newly announced fee. On September 12, the company released ...
Unity is a game engine that can create 3D and 2D games, and because it is compatible with many platforms and has a wide range of assets used for game production such as characters and UI, it is used ...
A year after Unity raised prices for enterprise and professional versions of its game engine, Unity added a new charge for smaller developers who meet thresholds for revenue and installs. Starting on ...