A tool to bypass Large File Storage (LFS) limitations by splitting large files and creating a Node.js server project for Unity WebGL builds. This CLI tool was born out of years of frustration with ...
Unityでゲームを作成する場合、多くのゲームオブジェクトを作成し、そこにアタッチするスクリプトにも多くのクラスを作成します。そのクラスでは、個別のオブジェクトを管理する場合から、ゲーム全体のパラメータを管理するものまで様々です。 その際 ...
Creating Static was my first attempt at making a game in Unity for a final project in my game mechanics course. While it began as a group project, it quickly became a solo project as my focus branched ...
15 June, 2009. It was a Monday. The Unity Inversion of Control container comes with an extension called the StaticFactoryExtension. The purpose of this extension is to add the ability to register ...