“Game” and “Configuration” are two words that are heard together almost too frequently together. Whenever an intriguing new game or the next big instalment of a popular game is announced, the first ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
Google today announced at SIGGRAPH 2015 that it plans to bring Vulkan, a 3D rendering API, to Android. You can read more about the new API over the Android Developers blog, but here’s the gist: In ...
As I've been involved with getting the official repository up and running, I'll be mostly contributing to that repository from now, but may still add samples that don't fit there in here and I'll of ...
UNKLE Engine manages several systems which come together to make the real-time renderer, namely the renderer itself, scene manager, input system, and controller. These all come together within the ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
AMD's Mantle has been loudly proclaimed as dead following the launch of the Vulkan API yesterday, but that's not an accurate reading of the situation. Much of Mantle lives on in Vulkan. Share on ...
Google may switch to the Vulkan API for user interface rendering starting with the 2019 edition of Android, i.e. Android Q. The possibility that Skia’s Vulkan backend will soon be fully implemented ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...