The Khronos Group makes OpenGL and Vulkan, two cross-platform graphics application programming interfaces (APIs) that seek to run on every platform that might be of interest to gamers. Vulkan just ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
OpenGLの後継となるグラフィックAPI「Vulkan」について、Khronos Groupが「Vulkan 1.0」を正式に策定しました。LowレベルAPIとしてはDirectX 12以上に汎用性が高いため期待されるVulkanに関して、ベンチマークテストが行われて課題が浮き彫りになっています。 Vulkan ...
業界標準化団体のKhronos Group(クロノスグループ,以下 Khronos)は,Game Developers Conference 2015(以下,GDC 2015)のタイミングで,これまで「glNext」と呼ばれてきた新世代OpenGL APIを「Vulkan」(ヴァルカン)として発表。合わせて,その概要を明らかにした。
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
The Khronos Group has announced that Vulkan is finally released and ready to be used on any platform you desire. The full specification of Vulkan, 1.0, is available for everyone and is as robust and ...
NanoRender Engine demonstrates unified graphics programming concepts through a single C++ interface that targets DirectX 12, Vulkan, Metal, and OpenGL. The project explores how AAA-quality rendering ...
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
Windows機に「OpenCL™、OpenGL®、および Vulkan® 互換機能パック」をインストールすると、モニターの表示全般がより良くなるケースがあります。 下記は、Microsoft Storeの「OpenCL™、OpenGL®、および Vulkan® 互換機能パック」のリンクです。 Microsoft Storeで検索しても ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD’s ...
When Doom showed up back in May, I ran a bunch of benchmarks to see how it performed. At the time, we were promised that a patch with support for the Vulkan API would show up "soon after launch," ...