* you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless ...
import glsl; [shader("fragment")] void fragment_main() { mat4 matrix = mat4(1.0); vec4 vector = vec4(1.0); vec4 result0 = matrix * vector; vec4 result1 = matrix ...