As immersive technologies – augmented, virtual and extended reality (AR, VR, XR) – and virtual environments mature, collaboration between and among gamers, researchers, designers, engineers, ...
Despite a burst of popularity during the COVID-19 pandemic, the AR/VR industry now seems adrift as companies try to decide ...
“Hi, Julie,” called Rana Tuncer, a senior computer science major at the University of Delaware. No, Tuncer was not greeting a fellow peer — she was interacting with a computer-generated patient while ...
Deep within a building shaped like the starship Enterprise, a little-known company is working on the future of education in Fuzhou, China. Vast banks of servers are amassing a database that will be ...
Giving autistic people the opportunity to experience a major sporting event in a safe environment is the latest project in IT supplier CGI’s virtual reality (VR) operation. The supplier’s pro bono ...
Virtual reality was supposed to transform entertainment. At least, that was the expectation roughly a decade ago with the arrival of the Oculus Rift, the first virtual reality (VR) headset that many ...
This is the second in a two-part series on gospel access made possible through virtual reality. Read the first story here.