The programmer can do some changings or interventions in Geometry Shader. Geometry Shader is logically similar to Vertex Shader. More complex and new primitives are created by using the primitives ...
When dragging (ol/interaction/modify) a vertex that overlaps with the first vertex of the exterior ring of the same polygon, the exterior ring of the polygon isn't closed anymore. It appears that the ...
We discuss the homological aspects of the connection between quantum string generating function and the formal power series associated to the dimensions of chains and homologies of suitable Lie ...
A new detector concept is currently under development for the proposed multi-TeV linear e(+)e(−) Compact Linear Collider (CLIC). The impact of the detector geometry on the physics performance of the ...
ABSTRACT: We review our recent results on computation of the higher genus characters for vertex operator superalgebras modules. The vertex operator formal parameters are associated to local parameters ...
Abstract: Vertex cache of programmable geometry processor is proposed and implemented. The proposed vertex cache is organized into pre-TnL vertex cache and post-TnL vertex cache. The pre-TnL vertex ...
In modern rendering environments, there are a lot of cases where a compute workload is used during a frame. Compute is generic (non-fixed function) parallel programming on the GPU, commonly used for ...