T transforms V from coordinate system 'g' to coordinate system 'p' ('p' for pixels) I am already confusing points and vectors here, but it's hard to come up with a simpler example that is relatable.
A class that represents a 2D point in vector/catersian space and can apply vector math on it. Returns a point made of v1 * v2 i.e. the components are multiplied together. Returns a point made of v1 * ...
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