The metaverse is rapidly emerging, promising to reshape our interaction with technology and offering solid investment potential. Augmented reality (AR) and virtual reality (VR) are the foundational ...
The AR/VR ecosystem consists of two key elements. First, there is hardware, which includes electronic devices such as headsets, smartphones, and other gadgets that enable AR/VR experiences. Second, ...
BEIJING, March 19, 2020 /PRNewswire/ -- Today, HTC VIVE® held its fifth annual XR industry conference, now renamed the Virtual VIVE Ecosystem Conference (V²EC), but this time in VR. It marks the first ...
Delray Beach, FL, Dec. 19, 2025 (GLOBE NEWSWIRE) -- The immersive VR market is projected to grow from USD 10.1 billion in 2024 to USD 34.9 billion by 2029, registering a CAGR of 28 percent. This rapid ...
The global VR market is expected to grow significantly, increasing from $11 billion in 2023 to $57 billion by 2030, with a compound annual growth rate (CAGR) of 26 percent. VR software’s share of the ...
The software segment is projected to experience the highest CAGR between 2024 and 2029 in the immersive VR market. There is a growing demand for engaging and varied content to populate virtual ...
With the Valve Index, Valve aimed to set the standard for PC VR in 2019. Six years later, its journey ends, marking the transition to a new era of VR.
The Ministry of Skill Development and Entrepreneurship (MSDE) on Monday announced its partnership with social media giant Meta to integrate artificial intelligence (AI), virtual reality (VR) and mixed ...
Meta has confirmed the closure of major VR studios including Sanzaru Games and Twisted Pixel as Reality Labs shifts focus to wearables and AI.
Tilt Brush ' released by Google on the game distribution platform Steam is a VR drawing software that can be played on major VR devices such as Oculus Rift, Windows MR headset, Valve Index, ...