For this project, I looked to recreate the character toon-shading effect used in Genshin. I used Klee, an iconic character, as my base model to work from. Thanks to Rachel who allowed me to explore ...
Developers are increasingly gravitating toward physically-based shading for high-end film and game production because it allows them to more easily author beautiful, realistic materials that hold up ...
Epic Games has released a new video for its Inside Unreal series, in which Jordan Walker and Zak Parrish take the viewer on a tour of Unreal Engine 4. Today's video focuses on Character Aesthetics, ...
Embark on an engaging adventure with my creation in Unreal Engine—a Third Person Character that combines seamless movement and exploration. In this Unreal project, I meticulously crafted a character ...