Smrvfx is a Unity sample project that shows how to use the skinned mesh sampling feature with VFX Graph to emit particles from animating characters. Previously, this repository contained a custom ...
According to the documentation the Visual Effect Graph enables you to author visual effects using Node-based visual logic. This repository provides examples for some specific cases in VFX Graph such ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...