This implementation adds the "Sample Procedural Texture 2D" input node to Shader Graph, and a new ProceduralTexture2D asset type taking care of the required precomputations. This is the easiest and ...
This repository contains a Unity 3D project created by following the official Roll-a-Ball tutorial from Unity Learn (version 6.0). This project was built step-by-step by following the tutorial ...
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