GetPixel() で (1, 80, 0) のはずのピクセルが (0, 80, 0)(R が 0)で返ってきた。 原因 テクスチャの Format が “Automatic” → プラットフォーム既定の圧縮(DXT1/ETC2/ASTC 等)に変換され、 R/G/B の下位ビットが量子化で切り捨てられた。 解決 TextureImporter → Advanced → ...
「OpenCV for Unity」での図形の描画方法をまとめました。 (1) 「Assets/Resources/Textures/」に256x256の白い画像「Image.png」を追加。 (2 ...
I have some special needs, in my analysis I found that unity caches resources into memory and represents them as pointers, I need to get pointers to some specific Texture2d and redirect them, this ...
So I'm getting the "Could not load UnityEngine.Texture2D" again. However this just randomly happens (verse at the crafting bench every time a new item was crafted ...