i created a sprite mesh with bones and appropriate weights, added the sprite skin component, clicked the create bones button and the bones are populated, but i'm not seeing any bones in the scene view ...
In a 2D isometric setup, I have a sprite that defines the walkable areas of a level exactly, like this: When I attach a Polygon Collider 2D to it, I get a collider that looks like this: Clearly not ...
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