Reactive Graph provides a designer-friendly way to make Unity game objects react to a single input value. The node-based approach provides an experience similar to Unity's Shader Graph, but on a ...
A demo project demonstrating how to use the new URP system in order to create a postprocessing outline shader in Unity. Based on two tutorials: https://www.youtube ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...