Depth for unity-scriptableobjects: two decoupling patterns that are the main reason teams adopt SO architecture. Verified against the Unity Manual ScriptableObject docs; the design is original. A ...
This is the first in a series of six mini-guides created to assist Unity developers with the demo that accompanies the e-book. The demo is inspired by classic ball and paddle arcade game mechanics, ...
I don't know how to manage character or weapon stats when making games in Unity. Hardcoding makes changes difficult and complicates data management. In this article, I will explain how to use Unity's ...
Last time, we made various things, including the cheese counter. This time, I'll keep making things as they come to mind. Since AI can teach you code and how to build things, you can now easily enjoy ...
Unity: The Facade Pattern - The facade design pattern is used for hiding complexity behind simple interfaces. This article will walk through how we can use this pattern an a practical example, built ...
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