左から、lod(Level of Detail)を100%,75%,50%,25%で指定した様子。 この関数は自分でミップマップのサンプリングレベルを指定できる ...
I have some special needs, in my analysis I found that unity caches resources into memory and represents them as pointers, I need to get pointers to some specific Texture2d and redirect them, this ...