TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
Ray tracing was first announced for gaming in March 2018 for the DirectX 12 API at the Game Developers Conference (GDC). However, the first game using this ray tracing technology, Battlefield V, ...
Forward-looking: Recent big game releases appear to confirm that ray tracing and path tracing are the future of graphics rendering. However, these techniques remain prohibitively computationally ...
Microsoft has announced DirectX Raytracing 1.2 at the GDC conference with claims of "game changing" performance benefits. But the newly revised API looks an awful lot like it has incorporated some key ...
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