This project has two way to generate procedural map and it is created for testing only. Some error may occur during testing (If it has a huge map, it can't draw mesh ...
This procedural map generation idea is not solely my own. (Please refer to the link for more details.) I referenced a reddit post and made some modifications in an effort to create a more flexible map ...
For those who don’t know the tool: Unity is a real time engine used for games, virtual production and interactive content.
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