A robust, modular data-driven foundation for building first-person shooter games in Unity. Built upon the systems provided in Unity Core Utilities, this framework provides a complete suite of ...
Square Enix held a lengthy presentation at GDC in Japan this week, where it discussed procedural animation for use in mechs. Is this a hint towards a new Front Mission, or something else entirely? Who ...
Procedural grass & vegetation rendering in Unity URP using DrawMeshInstancedIndirect with FilterMap artist-editable mask control. Unlike many "Mobile DrawMeshInstancedIndirect" examples, this project ...