Particle effects are nothing but just like the phrase that says, the cherry on the cake. It can make the whole game beautiful, much more appealing, and can grab the player's attention towards the game ...
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) _MainTex ("Particle Texture", 2D) = "white" {} _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 ...