UnityのMeshクラスのvertices、uv、SetTrianglesについての説明で、どんな値を入れると動的にメッシュが作れるかの話になります。法線の設定は説明しません。 先にコードについて こんな感じのコードでX,Y方向に長さ2の平面を作成し、マテリアルを一つ設定でき ...
The entire logic lies in the TerrainGenerator script. During the initialization of the script, Mesh, MeshFilter, and MeshRenderer components are created and set up. To support larger mesh sizes, the ...
Infinite procedural world Seamless chunked level of detail Multiple materials with smooth material transitions Graph-based terrain generation using XNode Note: The Unity version used is 2021.1.16f1.