Yeah sorry, I can't maintain the pre-mades for every version of HDRP. Luckily, you can easily create your own, literally just need a shader that samples the _DecalColorMap texture using the second set ...
Disabled keywords: PROBE_VOLUMES_L2 SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 ...