I just upgraded to Unity 6. Before everything worked fine, now the effect its self somewhat works, but its essentially the same as if I had no shadows in my scene, meaning there are no god rays or ...
Compiling Subshader: 0, Pass: Pass, Vertex program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR ...