An entity command buffer (ECB) stores a queue of thread-safe commands which you can add to and later play back. You can use an ECB to schedule structural changes from jobs and perform changes on the ...
If you split the recording of commands in an entity command buffer (ECB) across multiple threads in a parallel job it means that the order of the commands is non-deterministic because they depend on ...
「ネットワーク接続」は、「Unity Transport」を利用し、接続は接続エンティティで保持します。接続エンティティは、「NetworkStreamConnectionコンポーネント」を持ちます。 ネットワーク接続完了時には、接続エンティティに「NetworkStreamInGameコンポーネント」を ...