An experimental project investigating the limitations and benefits of using Unity AR Core as a library in a native Android Project. I was really intested in figuring out a way of animating complex ...
This is a custom cloth simulation built in Unity as part of my technical portfolio. The goal is to develop a system that reacts to forces (like wind and gravity), anchors, and collisions, using ...
CloakWorks' middleware tool, Shroud, enables games and software to utilize dynamic cloth simulation. The idea behind the tool is that you can use it to bring clothing to life either realistically or ...
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