This is a position based dynamics particle fluid simulation running in Unity on the GPU. It uses the same math from the previous PBD project but adapted some what to run on the GPU. The biggest ...
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and operating real-time 3D (RT3D) content, today announced the launch of Unity Simulation Pro and Unity ...
Fix a bug where liquid particles were destroyed using Unity’s built-in Destroy instead of the custom destruction method provided by the loader (such as a pool).
Two new products deliver significant performance gains along with time savings and cost reductions for powerful simulations SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U), the world’s leading ...
SAN FRANCISCO--(BUSINESS WIRE)--Unity Technologies (https://unity.com/), creator of the world's leading real-time 3D development platform, launched Unity Game ...