To give OpenGL texture data we must get ourselves the bitmap data in a format that OpenGL is ready to understand. In this case we're going to use 8 bit per channel, premultiplied, RGBA data. To get ...
A real-time fur rendering implementation using the shell texturing technique in OpenGL. This project demonstrates volumetric rendering, procedural noise patterns, and dynamic physics simulation for ...
Learn how Houdini’s MaterialX simplifies procedural texturing for VFX artists, with a focus on efficient shading and rendering workflows. SideFX Houdini has long been a staple in VFX workflows, known ...