To give OpenGL texture data we must get ourselves the bitmap data in a format that OpenGL is ready to understand. In this case we're going to use 8 bit per channel, premultiplied, RGBA data. To get ...
Learn how Houdini’s MaterialX simplifies procedural texturing for VFX artists, with a focus on efficient shading and rendering workflows. SideFX Houdini has long been a staple in VFX workflows, known ...