Don't just texture one mesh at a time! StableGen is designed to apply textures to all mesh objects in your scene simultaneously from your defined camera viewpoints. Alternatively, you can choose to ...
This project is a D3D12 rendering sample that implements a deferred renderer using bindless deferred texturing. Deferred texturing is similar to normal deferred rendering, except that textures are not ...
Department of Intelligent Mechanical Systems Engineering, Kagawa University, Takamatsu, Japan. Graduate School of Engineering, Kagawa University, Takamatsu, Kagawa, Japan. The contact fatigue life of ...
1 Petro China Research Institute of Petroleum Exploration & Development, Beijing, China. 2 Chinese Academy of Sciences, Institute of Semiconductors, Beijing, China. Wettability is an important ...
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