This project demonstrates basic texture mapping using OpenGL. It creates a checkered texture with custom patterns and applies it to a 2D quad. The texture is generated dynamically and displayed on the ...
Introduction: Displacement Mapping or Vertex Displacement Mapping is a technique which allows adding details to a surface by deforming the underlying mesh. Basic Idea: Basic Idea of displacement ...
To clarify: I don't want to render the whole texture as transparent. I just want "holes" or "windows" in the texture. For example, where the original texture image has a specific orange value, I'd ...
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