A tool for baking SkinnedMesh animation clip data into textures, including vertex positions and normals. This tool gets animation clips from AnimatorController, bakes vertex position and normal into ...
This is a repository that contains examples of the use of VAT (Vertex Animation Texture) on Unity High Definition Render Pipeline (HDRP). In this document, "VAT" refers explicitly to the texture ...
Unity has acquired texture streaming technology outfit Graphine. The company developed the Granite SDK, designed to help alleviate texture-related memory and loading time issues in games. Supported ...