In computer graphics, a bidirectional reflectance distribution function (BRDF) is used to model light reflectance properties at a surface, and is defined as the ratio of the radiance (incident light) ...
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Quick tutorial - Subsurface scattering in Blender - 223
Very quick tutorial. using Subsurface Scattering to simulate translucent materials that scatter light as it passes through. Thanks for watching ...
In computer graphics, a bidirectional reflectance distribution function (BRDF) is used to model light reflectance properties at a surface, and is defined as the ratio of the radiance (incident light) ...
TL;DR: Minecraft's next-generation update introduces Vibrant Visuals, a major graphical overhaul featuring directional and volumetric lighting, realistic shadows, reflections, and subsurface ...
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