SIGGRAPH 2023 had a paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering" by Kerbl, Kopanas, Leimkühler, Drettakis that is really cool! Check out their website, source code repository, ...
A WebGPU-focused fork of aras-p/UnityGaussianSplatting optimized for high-fidelity Gaussian splat rendering on web platforms and constrained environments. Note on development: This repository ...