Let's go into Three.js docs. They say that we can convert our normal GLTF files into Draco compressed GLTF files. In order to that we'd need to use something called glTF-Pipeline. So let's do this.
This script will generate random poses for Bone/Joints you specify for use as a base for Unreal Engine Machine Learning Training to fix your Characters Mesh Deformations when Animated. IMPORTANT: Due ...
SpaghetMeNot releases normalMagic 1.0 for Blender, a toolkit of 16 modifiers that give artists complete control over mesh normals. With features like Surface Insert, Boolean Pro, Smooth Normals, and ...
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