Despite having Xcode 16.4 installed—which should support Metal 3.2—the MoltenVK runtime fails to compile shaders due to the use of -std=metal3.2, which appears to be rejected by the Metal compiler.
This bug has been bugging me for a while, It only happens when i don't use Vanilla shaders. Fixes itself when you try reloading resource packs & then reload shaders (doesn't always works) When shaders ...